1/9/2023 0 Comments Gorogoa art![]() It’s a narrative without any dialogue, similar to fellow Annapurna Interactive published title Florence from Ken Wong.Īs the player gets deeper into Gorogoa - quite literally, as the game has you factoring in the Z axis as well - the veneer of the puzzle mechanic is eroded so that the meaning of the game becomes clearer. The player moves around and stacks tiles of hand drawn art (clearly inspired by comics and graphic novels) and those actions then result in certain animations taking place to tell a story. Gorogoa, on the surface, is merely a puzzle game. Jason Roberts of Buried Signal (Image: Kotaku) I just wanted to make a big project that had lots of colorful drawings that I could do, so I was as much motivated by desire to do a big art project as I was to make a game, and then found a way to make those two things synergize.” I had long wanted to make a game, and I also wanted to make a visual art project. That proved that something could be done. “It was a successful game, and it was made by a very small number of people, and I didn't even think of that as possible. “I think it was when Braid came out, that made a big impression on me a lot of people,” Roberts said. Discoverability hadn’t quite taken a turn for the worse yet, and the indie renaissance was in full effect, as numerous developers gained inspiration from Jonathan Blow’s Braid (among others). ![]() I didn't want to go through the whole career path, career grind, of working for a big game company.”Īs Roberts noted, when he decided to start working on Gorogoa in 2012, the marketplace was different than it is now. ![]() I didn't think it was possible for one person to make a game. “But they never seemed, the designs never seemed too practical. “I had been designing games kind of in my head since I was a teenager, I think,” he told GameDaily. And for the most part, the bulk of Gorogoa was created by Roberts himself. He quit his job as a software engineer in 2012 to pursue his vision. He didn’t go to design school or team up with his buddies to work on a project from his basement or garage. He’s new to the scene, but he’s in his 40s. Jason Roberts is not your prototypical game developer. Gorogoa: How Jason Roberts' Grappling With Reality May Have Created A New Genre Roberts talks about how he got into games, the state of indie development, and his next project being a conceptual relative of Gorogoa.
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